Raúl Sánchez Calderón's profile

UE4 - Post Process (Color Grading)

The idea
 
All began some days ago, when I saw the movie The Hobbit. At that time I was practicing to get better my results in Post Process in Unreal Engine 4.
 
I found my main reference when I saw the night scene of Rivendell. The following day, I made some reference pictures to get simulate a result as near as be possible to the references.
I also made some screenshots of the scene that I wanted to work.
The process
 
After some test with several color adjustments, I chose this one.
I took this opportunity to tweak again the color adjustments and get different results. In this case, my goal was not to get similar results to the reference pictures. Simply I let myself be carried away a little to see what I could get.
Final steps
 
After being satisfied with the results, I began the recording phase in the own engine. In the next video you will be able to appreciate better the change between the different results.
I hope you like it!
UE4 - Post Process (Color Grading)
Published:

UE4 - Post Process (Color Grading)

For this project, I wanted to practice Post Process, more specifically Color Grading. Level Design and meshes by Unreal Engine 4.

Published: